Visual storytelling for mobile phone news audiences

News media in digital world is like child, craving for attention. To survive in the turmoil of scattered audiences they are looking for loyal customers who keep coming back to them. They need trust and engagement. By producing more specialised content with more visual engagement, they believe they will gain audience support.

If you want to engage audiences in a distracted world, you must give them stories that engage through thoughtful sectioning, photography, infographics and animation. People are naturally drawn to movement and faces; they spend more time with highly visual feature stories or infographics than text. 

To make stories like these, silos in newsrooms have been torn down and collaborative workflows have been introduced. Exploring, testing – also failing – are considered integral parts of the workflow. Learning from each other and having new skills in coding and UX design in visual teams helps a lot in the journey.

In the world of broadsheet newspapers, a major challenge for news designers has been the physical size of both the mobile screen and the story package. Readers want pages that upload fast, but the visuals make stories slow. This is frustrating but, then again, visualists do not mind working harder on the story. The simpler outcome does not mean simplistic, it means that the story is clean. Designers take up the challenge for the sake of the reader, who wants content that is easy to digest, but also manages to enthral them.

While mobile can be restrictive, it has the advantage of interactive features and location as part of storytelling: it can be swiped, scrolled and zoomed. A phone is a highly personal device that people carry next to their bodies day and night. This makes the phone a powerful tool that enables news companies to become part of their readers’ everyday lives – as long as they have their attention and manage to keep it.

Something that came up in all of my case studies is the aspect of ‘worthwhileness’. A story has to be worthwhile both to the producer and the reader. To make time-consuming visual production more agile, newsrooms have invented their own tools which help designers and reporters enrich content. Giving journalists the basic knowledge of visualising stories leaves design teams with more resources to build new formats of storytelling and templates to use in future projects.

Apart from having digitally savvy people in visual teams, new careers in visual journalism have emerged, too. All the companies that I talked with have recently hired or are in the process of hiring people with visual focus: data journalists, visual editors and creative producers. Media organisations are looking for people that can master visual language, have good interaction skills and are familiar with coding and digital tools. But most importantly, these new people, whatever their position, need to think journalistically. They need to have a sense of a good story and how to tell it the best way possible.

As a result of appreciating visuals as an integral part of the story to engage readers, visual teams no longer feel they are at the end of the assembly line. Instead they are included in the early stages of planning. Designers are increasingly starting to build the story around a visual, and even to create independent visual pieces – they understand people crave them.

On this page, eight visual journalist team leaders will weigh in to reveal the challenges and best practices of presenting news in a mobile phone environment, define different types of mobile storytelling in 2018, and explain how success is measured. 

Bio pics for Sam Joiner, Larry Buchanan, David Yanofsky, Matt Daniels, Amanda Farnswworth, Nelson Hsu, Chris Meighan and Theresa Malone

Jump to: 

1. What the research says: Case studies | Mobile-first thinking | Measuring success | Interactive features 

2. How to tell mobile stories: Challenges | Skills | Tools

3. Nine types of mobile visual storytelling


1. What does the research say?

Introduction

The future of journalism is visual” is an oft-repeated mantra in the media industry. Another common one is “This doesn’t work on mobile”. These statements form the base for this study: What visual storytelling works on mobile platform? The rise of the mobile phones as predominant device for news consume presents both possibilities and challenges for news media: today, the mobile internet IS the internet. This means news are mainly consumed on mobile phones.

Members of the Media Innovation Program of the Northeastern University School of Journalism interviewed 72 data journalists, web developers, an interactive graphics editor, and a project manager during the course of three years between 2014–2017. They collected “how-to’s and case studies in the practise of contemporary digital journalism, graphics, and interactives”. They discovered that there are three main ways in which newsrooms tackle the challenge of new mobile platforms: highly networked collaboration, ethos of open-source sharing of knowledge and tools within and among newsrooms; and mobile-driven story presentation.

The study concluded that understanding newsrooms adaptations to the ever-changing digital world requires more empirical research to determine how these three main strategies are utilized and how they evolve. A study (Nelson & Lei, 2018) of mobile news audience found that to appeal to the growing and loyal app user audience, newsrooms are producing more unique content to prove their value. This content also necessitates the creation of visual storytelling that stands out from the crowd. They suggested that more information is needed on how this shift is shaping newsroom practises: “How the pursuit of distinct, dedicated news audiences look like in practise, and how does it differ from the pursuit of a large, mass audience.”

Cases and study questions

This research takes a cue from Nelson and Lei, and my study attempts to fill the gap peaking into newsrooms and what is happening in practise of visual storytelling. I use the same kind of case study and interview based approach as Nelson and Lei, but will concentrate on visual journalists and teams that already live in collaborative newsrooms. Study concentrates on how different kind of visual teams have answered this challenge and what are the best practises of mobile visual storytelling. The aim is also look into how the visual team is integrated into the collaborative workflow of the newsroom, and what roles the visualists have adopted when producing content for mobile platform.

A case study approach is the most valuable tool for achieving answers, because I think the best view of journalistic practise can only be found in newsrooms, who solve problems of digital communication on a daily basis. Research findings draw straight from the practisers of the medium.

I conducted eight interviews with the BBC, the Guardian, The Times, the New York Times, the Washington Post, Quartz and The Pudding. Interviewees represent both broadcasting and press publishers with strong traditions from the UK and the US. I also wanted to add different and non-traditional news production points of view to my study by including two digital-born sites that have a strong emphasis on visual elements in their storytelling. The main questions of my study are:

  • What kind of visual storytelling works in mobile environment and why?
  • What kinds of roles, skills and tools do visual journalist have?
  • Does this conclude with people’s engagement and trust on news?

In the study of Digital animation of Literary Journalism (2016), Jacobson et al. defined digital visual journalism to consist of following elements: “In addition to the presence of photos, video, and audio, we also coded for text, illustrations, photo slideshows, audio slideshows, animation, maps, interactive infographics, and data visualizations, as well as other kinds of interactive features and pull quotes.”

In this study, I consider the visuals in storytelling as broadly as Jacobson et al. The visuals act as narrative part of the story, all working together to make the content more understandable and more memorable. I also add elements like bots and personalised storytelling widgets embedded in the storytelling as well, as they visually structure the content and make people interact with it.

The definition is also similar to Carolyn Miller’s (2014) description of digital storytelling: “It’s the use of digital media platforms and interactivity for narrative purposes, either for fictional and non-fiction stories.” As my study concentrates on the news media I cover here true stories that are “told via multiple media, such as audio, text, video, and still images”.


Mobile audience

  • Think mobile first, because audience is mobile
  • Know your reader: who, what, when, where, why and how
  • User experience is part of stortytelling
  • Time matters – engage fast

“Your content, your journalism, fails if it doesn’t have an audience, a market for the story you’re trying to tell.” 

Sue Greenwood (Routledge, 2018, 39)

News media nowadays consider their reader analytics the most important tool to guide their storytelling. Everything starts with the audience in mind. In that picture of an audience, everyone holds a smartphone. Silicon Valley tech analyst Benedict Evans describes mobile breakthrough as follows: “mobile becomes the platform, and it’s a much richer and more powerful one. What happens when almost everyone on earth has a pocket supercomputer connected to the internet? It’s not a subset of the internet – it is the internet."

There are more than four billion people worldwide using the internet. In January 2018 approximately 52% of internet traffic came from mobile devices. The amount of mobile traffic grew four percent from previous year. At the same time desktop traffic decreased by three percent from 2016. The first time the majority of users accessed internet from mobile devices and not from desktop computers took place in October 2016, when 51.2% of internet usage was mobile. Now most mobile use comes from smartphones.

According to ComScore, the number of hours spent online with mobile devices per day in the United States (in January 2018) was 620 million, rising from 555 million in 2017. The growth of the time spent from the year 2017 was almost twelve percent. The equivalent figure for the news consume with mobile phones rose from seven million to 7,56 million, an eight percent increase in the US.

One of the reasons for the rapid rise of mobile consume of news was that Google – with its amazing 92.2% average net share of searches from beginning of 2017 until April 2018  – started to favour mobile friendly websites for its mobile search results in the first half of 2016.

According to a Pew Research Center survey in 2016, millennials in particular (the first mobile generation) want to read their news digitally. “Most of that reading among younger adults is through digital text rather than print. About eight-in-ten (81%) of 18 to 29-year-olds who prefer to read news, also prefer to get their news online.”

It is not only young people that get their news on their phones. The Pew Research Center found out in July 2017 that most new mobile users come from older generations, and nowadays they add up to the raising mobile usage of news the most. The new mobile users being over 50 years old gives hope to news media, because there is a vast emerging audience with tradition of news consume and interest.

News audiences are not a homogenous mass. A study of news audience behaviour on digital platforms (Nelson & Lei, 2018) found that there are two distinctive groups: mobile news browsers and mobile app users. The first and vast group of people access news sites frequently, but their reading is skimming and does not take long. But even though the group that bother to download a news app is smaller, their attention rates are significantly higher than those of news browsers: they spend over two hours (138 minutes) per month on individual news apps, whereas the average for mobile news site “grazer” was seven minutes per month and desktop news site twelve minutes.

The second group, app users, are more desirable for the news organisation’s point of view, as it leaves them less dependant on ad-supported revenue, says Nelson and Lei: “The shift of news audiences to a platform associated with higher levels of loyalty and attention increases the incentive for publishers to monetize these traits.”

Mobile-first approach

In the light of these figures, having a mobile-optimised site is crucial for any actor in the digital world. The Guardian was among the first to adopt mobile-first thinking in news production. It started over five years ago, estimates Theresa Malone, the head of visuals. Now it is almost a natural way of thinking because of the constant growth of smartphone use, particularly the loyal app audience:

“If we are thinking of our audience, our readers and where they are – which every news organisation should be – we need to think everything from the mobile point of view first. — When you look at the way the audiences are consuming content now on Instagram and Snapchat, it always is primarily visual. There’s definitely more space for visual than there has been in the past.”

Reuters Institute’s Digital News Report (Newman et al. 2017) noted the rapid rise of visual content of news during 2017: “We’ve seen the emergence of new formats such as live pages (15%), and listicles (13%), as well as more visual formats such as picture stories (20%) and infographics (8%). These formats are integrated into news websites but also play well in social media.”

Reynolds Journalism Institute conducted a study (August, 2016) on the consumption of long-form digital journalism on mobile platforms. They found that the mobile generation wants to read, and they read to learn. Millennials prefer their news non-linear, narrative and visual: a story that combines information and data (text and infographics), is visual, emotional and immersive (photos, audio and video) and enables interactivity (playability, interactivity).

NBC News local news services have seen people’s interest in interactive storytelling, explains senior graphic editor Nelson Hsu.

“We’ve seen in our metrics that people spend more time on interactives. If there’s an interactive piece that accompanies a story, or in a story there’s an interactive piece, people generally will spend more time with it.”

Hsu’s graphics team serve NBC’s local news stations nationwide. Last autumn the company also gathered an innovative product team “Foundry” building web, native apps and social platform experiences. Their aim is to experiment with storytelling and content design with strong emphasis on user experience.

The Guardian had similar a team from 2016 in their US newsroom. Guardian Mobile Innovation Lab’s aim was to “explore storytelling and delivering news on small screens”. For two years from 2016 to spring 2018 it concentrated a lot in better user experiences in news following by examining e.g. news notifications, offline news reading experiences, live polling, and article formats that automatically adjust to readers’ past reading. They also made a piece that combined podcast and visual mobile story.

The Times’ interactive editor Sam Joiner has noticed audience’s appetite for visual content:

“People’s mobile habits are now their web habits, I think people read long-reads on their phone without too much difficulty. — People’s expectations on mobile are getting higher because [news producers] are doing increasingly good job presenting complex things well on mobile.”

Who, what, when, where, why and how?

Once a news story was defined by five W’s: Who, what, when, where and why. A story was not complete if it did not answer those questions. Later, a ‘how’ was added to find out what led to the events in the story. By answering those questions, a reporter constructed a perfect piece of information on a newspaper. Once this formula worked for news websites as well, but nowadays publishers ask these questions about the It is the audience that defines the focus of news production, not the producer.

In order to gain an audience, we need to know who our readers are, what they are reading, when they are reading the story, where they are and, most importantly, why they want to read that particular story. Asking how is even more important in the digital world: in what ways do the readers interact with their device, the platform and the individual story.

In order to know their consumers, every newsroom have audience analytics teams and tools, where they survey their audience constantly. Theresa Malone praises the Guardian’s in-house-built analytics tool OPHAN:

“I think that most editors in here couldn’t imagine working without it now. It really brought data into our newsroom in a really powerful way, and people really take notice of it. It’s not only about reach and page views, it’s about seeing how much people are spending [time] in our content and seeing how many regular readers are looking at particular subjects.”

News media nowadays consider analytics of their readers the most important tool to guide their storytelling: the user experience, their journey through the story and, most importantly, the content.

User experience in the centre of development

Audience-centred approach is believed to be the result of mobile age. Solutions architect Phil Dutson frames the audience and the possible gain from gaining their attention in the mobile world: “The people want information as soon as possible, and having it fit on the device that they happen to have at the moment, you can gain an appreciation for making sure that they get what they want in the most aesthetically pleasing way possible.”

User experience (UX) means both being able to deliver fast, but also to make people feel that their experience was worthwhile and pleasing. According to my interviews, UX design has become an integral part of newsrooms’ digital architecture and also mobile news design. UX designers define what is the overall look and feel of apps and mobile sites, which creates the canvas that the editorial designers work on.

UX designers are increasingly taking part in also the process of editorial design. There are UX experts working in visual teams, or they are consulted in the different stages of storytelling. Editorial staff is also trained to think from the user point of view and test their project with the audience all the way through the design process. The Pudding’s Matt Daniels talks about understanding the reader’s point of view:

“I think we’re always looking for understanding of telling stories and having good empathy for how a reader understands the story.”

User experience means empathy towards the reader, who wants the content to be intuitive to consume. That means a good flow of the story that does not irritate the user, because any distraction may cost you a reader.

This has also lead to more and more linear and smooth storytelling, where the interaction is done by only swiping. The transitions in the story is called parallax scrolling where different parts of the story moves over another at a different speed and creates smooth and linear movement in the storytelling.

To create user experience that is not harassing engagement is crucial, because mobile environment is easily distracted. A first real challenge with the user experience is not actually even within the storytelling and the interaction with the story. It’s in how to get the people to notice the story in first place.

Time matters in digital world

According to Google, 53% of mobile site visits leave a page if loading takes longer than three seconds. By analysing data from 11 million mobile landing pages from 213 different countries they found that 70% of the mobile landing pages took more than five seconds for the visual content to display on the screen. In research by Ericsson Labs (Mobility Report, 2016), it was found that the stress levels when waiting for slow pages to load is equivalent to the stress of watching a horror film or doing a math test.

In February 2017, Google measured people’s willingness to click away from a page when waiting for it to load. Even five seconds download time increased a user’s probability to bounce from a page by 90 percent. With six minutes download, the probability to leave the place rose to 106 percent. In another test by Google (March, 2016), 53 % of users abandoned a mobile site if it took more than three seconds to load.

When the audience is easily distracted and have limited amount of time to engage, visuals form a powerful tool for catching people’s attention and interest. Pictures are quick to understand: it only takes 13 milliseconds to recognise content in a picture. In addition, people spend more time with photos with faces and pictures that are highly informative in content than with reading text only stories. Visualising your story does not mean having any picture. Stock photos – e.g. woman laughing insanely with her morning porridge – are ignored quickly.

The good news for news producers is that people also use their phones when they have more time and are less distracted. The mobile usage peaks for news are normally mornings from 7 to 9am, in the afternoon from 5 to 7pm and increasingly during bedtime. Reuters Digital Report 2017 found that 46 percent of smartphone users accessed news in bed. The number is  even higher  than the number of those using the phone while commuting (42%). There are also other spaces with few distractions where people take their phones: 32 percent read the news in the toilet.


Success in mobile world

  • Success is more than numbers
  • Worthwhileness as a measure of success
  • Interaction not worth it?

The New York Times is now considered a model of success in the digital world. In October 2017, the company had almost 3 million print and digital subscribers, and it was receiving more revenue from digital subscribers than from print advertising.

The company define their approach to news business as subscription-first model. The New York Times’ latest strategy paper called 2020 Report defines their model as follows: “Our focus on subscribers sets us apart in crucial ways from many other media organizations. We are not trying to maximize clicks and sell low-margin advertising against them. We are not trying to win a pageviews arms race. We believe that the more sound business strategy for The Times is to provide journalism so strong that several million people around the world are willing to pay for it.”

The New York Times holds a firm belief that highly visualised stories help the newspaper grow digitally. Their senior vice president of consumer revenue Clay Fisher talked to Digiday.com about their take on engaging readers with their content. It includes promoting service journalism and interactive stories. “The more people read those, the more likely they are to subscribe. It really helps people understand the value of the Times. It does the persuasion for us.”

Service journalism and interactive stories tend to be more visual. To meet the need for more multimedia content, the New York Times employed about 25 people to its newsroom with focus on visual journalism.

Other newspapers, too, have recruited new visual people to meet the demand for richer visual journalism. All the people I talked with said that their media has employed or will employ people in the near future. That means new positions especially in data journalism and interactive design, but also creative producer positions that act like bridge roles between editorial, development and visual teams. These roles result from a more collaborative and multitasking newsroom environment, where one needs to know where to focus one’s resources. There are also more devices and platforms that need to be taken into consideration so visual editors and producers work on to find best talents, storytelling formats and platforms to tell the stories.

Success is more than numbers

The BBC’s head of visuals, Amanda Farnsworth, believes that knowing the audience is crucial in building trust and engagement. Measuring reach of the news like clicks or amount of readers is not the only way to measure success:

“It’s about having a deeper relationship rather than a more superficial relationship. We probably rather people looked at three things in depth on BBC than five things just the first couple of paragraphs. I think it’s important to think about who the audience is as well as just big numbers.”

For commercial media, too, devoting more time and effort in making one’s site mobile-friendly translates into higher conversion rates, more engagement and, in the end, more profit. The audience shift using more apps as news source also emphasises the need to please the reader. Director of emerging products at the Washington Post, Chris Meighan, explains the correlation:

“For me it’s really about the audience and subscriptions. Because if we can get the reader to take that next step, to pay for our content.”

Nelson Hsu from the NBC explains that they also look at the impact of the story:

“The ultimate measure is if something we’ve done has affected change, if it’s changed a law or if it has someone realize that something needs to be changed and gets that changing motion.”

The classical ethos of journalism is also one of the criteria for success for The Pudding’s Matt Daniels:

“The mission that we have right now is to have a high impact on culture through visual essays and produce work that we think has an impact.”

In addition to knowing mobile audience behaviour and using it as a tool to help create the content, media also needs more traditional measures, thinks the New York Times’ graphic editor Larry Buchanan. Feedback is crucial:

“Page views and time spend on page are good basic metrics, and the ones we look at first. But then there are other things like: Did someone email you to say that they liked this thing, did someone email you to say they understand, did you read some stuff on Twitter about people saying ‘this was good, I haven’t thought that in this way’.”

Having personal relationship with the readers via feedback seems to be of value for the Washington Post as well. It is always an indication of the readers’ commitment:

“There’s a lot more ways to audience to interact with  us now, so we’re getting a lot more better feedback, so that helps us to inform what we do, what’s the next thing.”

The Times has a slightly different approach to success than my other interviewees: The Times gives out three editions per day and one during the night behind paywall. They do not go after breaking news on digital platform that much, and they can still rely on revenue from print papers. They concentrate on investigative journalism and data based content that will keep the subscribers happy while also wanting to attract new digital subscriptions. Interactive editor Sam Joiner says that the loyal reader’s in the app give them valuable information about the kinds of stories that attract people:

“If you get a certain amount of readers who feel that they really gained something from this piece, there are certain amount of readers that are less likely to unsubscribe. So, even if that’s a small number, they are genuine numbers, they are people, who are pleased with their subscription based on what you’ve created.”

Worthwhileness as a measure of success

What emerged from many of my interviews as an extremely important measure of success is worthwhileness. When launching a highly visual project, the As visual production tends to be quite expensive, the newsrooms carefully select the projects to which they invest time and people.” At first hand Theresa Malone’s job in the Guardian is to ensure that the graphic department’s resources are rightly used.

“We are relatively small team (18) compared to size of the teams that some organisations have, New York Times and Washington Post have much bigger visual teams than us, so we need to be very focused in what we do and how we use our resource.”

The Times’ Sam Joiner has an interactive digital team of five people, so they concentrate mostly on investigative and data journalism pieces:

“If we want to spend a lot of time working on something, make sure it’s the right story. We think carefully about we want to work on now and what stories we want to spend a lot of time on. We also have an expectation level based on the reporter who is doing it, the section who pitched it to us, and we circle around it: If you want to do this, where it’s going to end on your section, is it gonna be the lead story of the section?”

One can look at success from the production point of view as well: Did the people involved learn something during the process? Can it be used as a format or a template for future projects? Was it even worth failing at? Amanda Farnsworth has an example of a production for which the company had had high expectations but that was a flop from the audience’s point of view:

“We made our own interactive video player on bespoke stories and although in fact they won awards and that all was marvellous, the audience was never that huge for them. And for us the amount of effort and resources that it took to make them, it felt like we were ahead of you know any audience curve there was. But it was good to try it and we learned a lot from it. — it sent a message to the team that we’re going to try things out and it’s good to try and if it ends up being something that’s we are not going to do again, that’s fine too.”

The Washington Post’s Chris Meighan also sees possibilities in taking the time to experiment and not being afraid to fail. His appreciates the fact that his department of emerging news products has been given a role as a start-up within the newsroom:

“I would hope that companies that are aiming at new products or new storytelling ideas or just new creative visions, let that play out for a while before starting to panic. — I know not every company has that luxury, but I think more often than not by giving that runway you learn things along the way. You can then tweak, turn dials, tweak on your current product, design, that will have a much better end result. It’s then a sort of a case study, where you can learn and what you learn you can put towards the next product you work on, too.”

One way to measure worthwhileness is to see whether people invest their money in a product or a story; the number of subscriptions is a comprehensive and quite straightforward way to measure worthwhileness. The Times’ Sam Joiner considers this a major reason for investing time and effort in special and crafted digital content:

“If you want people to pay for your product you need to give them stuff they think ‘Oh wow, this is why I subscribe’. People want to come out with a sense that they learned something, that the time that they invested on the page was beneficial.”

Interactive visuals: not worth it?

There is evidence of projects that have suffered because of the pace of production, lack of resources and readers’ ability to consume complex pieces of information with their phones. The debate bursted 2016 after Archie Tse, the deputy graphics editor of the New York Times gave a talk in a graphic design conference in Malofiej about the ‘ readerslack of interest to play with the New York Times’ articles that had interactives containing more information or revealing more data: only 15 percent of the features were touched by the readers. Tse stated laconically: “Readers just want to scroll.” Tse suggested three rules for visual storytelling:

  1. If you make the reader click or do anything other than scroll, something spectacular has to happen.
  2. If you make a tooltip or a rollover, assume that no one will ever see it. If the content is important for the reader to see, don’t hide it.
  3. When deciding whether to make something interactive, remember that getting it to work on all platforms is expensive.

Those rules resulted in the New York Times doing more static visuals. If animation and motion is needed, it is triggered with scrolling, not by making people do it. Larry Buchanan from the New York Times’ graphics team confirmed in our interview that there is now more stand alone visual storytelling and less interactives, but they have not stopped doing interactives, either. The bar is just very high:

“Part of the trouble is, if we are gonna put in the time to make this thing good and work in all these different devices, the pay-off for the reader has to be really good and really high, so if we want to make you click a button or we wanna make you do an interaction, draw a line, or circle something or scroll away as it happens, the interaction has to act to the storytelling.”

Newsrooms I talked with are mostly concentrating on simpler storytelling and try not to make people work too much for their content. But David Yanofsky from Quartz is not willing to give up on all interaction:

“Interactivity in the way in which people have thought about in the desktop way, sure, people aren’t doing that as much on their phones. And that’s fine, because there are all these other opportunities for interactivity that people have shown lots of interest in doing. Whether it would be taking a quiz and using that quiz to also to tell you that linear story, whether is taking a selfie on your phone, and then the story being linear around the image that you’ve just taken.”

Today interaction is used more in the personified and adapting stories that change according to readers’ choices. Sam Joiner from The Times is a big believer in interactivity through personification:

“If you tap in your postcode or something to do with you and it brings up a set of results that is personalised for you, we feel that it’s a really good use of interactivity. It allows readers to see beyond the headline and the main story and to actually find story localised to them. — We tend to get the best reaction when you personalise the stuff for readers.”

By allowing some interaction with the story and data, newsrooms find they can be more valuable to their audience. Allowing people to explore the data — that is, making the journalistic process more transparent — is ever more important in the times of misinformation. The Guardian’s Theresa Malone says that interaction still plays an important role by offering people meaningful content and building trust:

“It feels like that there has been a trend towards straightforward and static away from moving graphics recently. But again, I think it’s about the story you’re going to tell and if a reader is going to get more out of story by interacting with it, then that‘s still very valuable.”

There are so many more ways that mobile can be understood interactive than mere pushing buttons. Sam Joiner from The Times, for example, thinks that localisation of the story could be understood as interaction because the story changes according to it:

“There’s other things you can tap into on mobile phone because you have people’s location. That’s something we’re quite interested in. Can we get the story to be relevant to you depending on your location automatically, so maybe you find out more information on the story based on where you are.”

All the reader needs to do is to allow location tracking in their phone’s settings. David Yanofsky sees that you can make storytelling take advantage of mobile phone’s features and the ways it is  used it in everyday life:

“This is device that is in someone’s hand, they are in a location, it has various sensors, all other things that we can do or take advantage of that. Whether it would be shaking your phone, or taking a selfie, or performing an activity that you want to do in a specific place.”

2. How to tell mobile stories

2.1 Challenges in the mobile world

The media environment has quickly transformed to become mobile friendly. The wireless connections are being introduced in new parts of the world, the connections are better in quality and speed, and the contracts to use them are getting cheaper. It is estimated that by year 2020 there will be 3.6 billion smartphones in the world. It will be the main device to access information and reach out to others socially. 

But still, for visual storytellers, digital world means constant balancing between slow connections, small screen sizes and eye-catching content. Many of my interviewees stated that thinking mobile is harder when visualising news, but at the same time the challenge makes the end-product smarter, simpler and in a way more polished and considered. Nelson Hsu from NBC:

“I think as a creative person you do feel a little more restricted just because of the space, but I think as a storyteller it actually improves your storytelling. Mobile forces you to really just figure out what’s important and take out the rest of the stuff that could be just decoration.”

The New York Times’ Larry Buchanan admits frustration while acknowledging the benefits of mobile thinking:

“Mobile screen seems initially a huge challenge, you only have a couple of hundred pixels to back a lot of information in. And that for a while, coming from a world of gigantic beautiful print graphics, to shrink down to a tiny stupid phone, was kind of frustrating. But in a lot of ways it makes us simplify and be clearer and be quicker, and not waste much time. So, in a lot of ways it’s good and liberating to think about the phone version first. Thinking about where the phone is good at, and to think about how someone’s gonna interact with it.”

The subtitle of this study, “Embracing the boundaries”, comes from the following quote from Chris Meighan, who has been working with his team in new visual news environments for almost a 18 months:

“I mean, it can be hard, it’s definitely challenging. That’s everyone’s accessing the content [via mobile phones] so we try to look at it as a unique challenge. And what we can do within that small screen that can be provocative or can grab it on a reader. The audience balance is so much further mobile than it is desktop, you just have to embrace it. Once you get pass the mental hurdle of it all, I don’t think is that big of a challenge. It’s changing a mindset.”

The Pudding’s Matt Daniels thinks that for him, as an online-only visual story creator, the challenge with mobile is easier than for a designer that comes from a traditional news organisation. They have the possibility to choose which platform they want to make their stories work on:

“We have the luxury of choosing. But if you work at the New York Times or the Guardian they are trying to build stories that everyone reads in whatever setting or an environment that they happen to be in. Or if you’re at the BBC, you’re trying to reach as many people as possible, so you’re building for all screen resolutions. — It can be really challenging when it’s something like election results that need to reach every outlet because you want to reach everyone possible.”

The Power of the platforms

Google, Amazon and Facebook have become delivery mechanisms for news and journalism, says journalism lecturer Sue Greenwood (Routledge, 2018, 27): “Just as once the delivery mechanism was newsprint, and then it became radio and newsprint, and then the radio and TV and newsprint, now it is search and social and internet and radio and TV and newsprint.”

The young generations started to adapt to social media early, but now also the older generations have found their way there: 55 percent of American adults over 50 are consuming news on social media sites, up from 45 percent in 2016. Of all adult Americans 67 percent rely on social media platforms such as Facebook, Twitter and Snapchat for news. The increase was five percent from year 2016.

But it seems that the growth of using social media for news has stopped and has already started drop in the markets like United States and UK. The Reuters Institute Digital Report shows that last year 51 percent of US news consumers said that they access news via social media, this year the weekly social media usage for news came down 6 percent. The decline in United Kingdom was 3 percent, and is now 39 percent. 

The decline comes mostly from Facebook, since its use as a news source has declined almost in every market. But it is also notable that Facebook has changed it’s algorithm to show less news and more personal and social content in users’ newsfeed. Digital News Report 2018 reveals that Facebook referrals to news sites have dropped significantly after the two major algorithm adjustments.

Many of my interviewees were not too worried about, for example, social media’s power to cut them off from markets. One reason for not panicking with recent algorithmic changes in Facebook’s newsfeed is also due to the fact that the news media believes that social media need their content. They are also not that dependant on the platforms as a main source of traffic. Their readers find their brands without too much aggregation and they are already using their apps as news source.

Sam Joiner from The Times thinks that you should not trust platforms too much:

“I think the one thing that The Times has always been aware [of] is that changes by these big monolithic companies, like Google and Facebook, have a massive impact on the way you rank and how your stories appear. So you gonna have to have a product in your own right, you gonna have to have a website in your own right, otherwise it doesn’t take them a lot to change for you to be in serious trouble.”

Amanda Farnsworth from the BBC also believes that predicting is difficult when talking about social media environment:

“The audience can just change. Who knows how popular social media networks, that seem to be huge today, in five years’ time will be? I don’t know. Will we all be talking to our devices in five years, not touching them or swiping them?”

The Guardian’s Theresa Malone sees presence in social media being more [about?] marketing and building a brand.

“I think in terms of being dependant on social is a way of reaching audiences, and we want to showcase the best of our journalism. — Showing audiences what the Guardian is about and hopefully converting that to a loyal audience. — We’ve had a lot of growth in our Instagram following over the past year. And it’s been exciting and liberating, to experiment with new formats that work natively on Instagram, like with Instagram Stories to be able to tell stories in a new way, in sort of a fresher way. In more digestible but also meaningful way.”

Despite its uncertainty, presence in social media is considered to be worthwhile – and visual. That gives for example the BBC’s social media team a chance to engage younger and female audiences. Amanda Farnsworth tells that their social team have a special mission to reach to audiences who have not traditionally consumed BBC news that much:

“We just did a big piece of work about what actually appeals to the underserved audience in particular, by which I mean younger, less-well-off, ethnic minorities, more women — and therefore those of us who are working in newer parts of the news sphere, like social media, we have a particular mission to try to appeal to them. That’s a lot to do with kind of topics you cover, and it’s about how you cover them.

Another broadcaster, NBC News, has been successful with its attempts to attract more younger audience in Snapchat Discover. Their twice-a-day news show Stay Tuned gained audience of 4 million subscribers in five months after launch in August 2017. NBC News says that more than two-thirds of the subscribers are under the age of 25, and more than a half of them watched three or more episodes per week. The success suggests that social media could be used effectively also as a news channel for video format news.

The 'Washington Post' values co-operation with platforms

The Washington Post says it is absolutely crucial to be present in new platforms, and his team of merging products also leads that co-operation with platforms. Director of that team, Chris Meighan, thinks that relationship with the platforms means that newsrooms are heard during the development. By collaborating with platforms they might have a say in the process.

Meighan’s team and the Washington Post’s engineering department work nowadays together with the AppleNews, GoogleNews, Facebook, Instagram and Snapchat. They are continuously looking for new companions: e.g. they recently made an integration with Uber. Meighan says it is beneficial for all:

“In general, we’ve been a pretty good partner with companies like Google. Whenever these companies want to try something new, we’re game to do it and see how it works out. I think that [AMP story format] is a great example of something that’s very different from what’s out there, and we’ll see how it is going forward.”

The Washington Post is one of the newsrooms co-operating with Google in AMP project. Other newsrooms working with Google in the project include the CNN, Conde Nast, Hearst, Mashable, Meredith, Mic and Vox Media. AMP is an abbreviation for ‘accelerated mobile pages’ and means quickly loading standard for mobile webpages. The company itself describes the stories as “mobile-focused format for delivering news and information as visually rich, tap-through stories”.

Of their partners, AppleNews has become an important source of traffic for the Washington Post, says Meighan:

“We run our presence on Apple News, part of that is brand building, part of it is subscriptions. — We are also trying to talk to a different type of reader there and expose us to them. Underlying factor is that we are always trying to build an audience, and how we do that is depending on those platforms.”

Also being present in Snapchat Discover is also an investment in the future, according to Meighan:

“In Snapchat we’re introducing Washington Post content to a whole new generation of readers, a huge part of our audience on those platforms is from 13 to 25. And there’s nowhere else that we can reach an audience like that. So it’s kind of like building a daily habit. We’re interacting with a lot of readers who might not come to us, so what we are trying to do is to go where they are and then get them eventually start coming to us.”

Can trust be improved through design?

Knowing your audience is crucial, but you cannot undermine the importance of audience knowing you. According to the Reuters Digital News Report 2018 (Newman et al. 2018), people access news more via side door routes like search, social media, email links or news aggregators than by landing to the site directly. The number of direct access was only 32 percent compared to 65 percent via other routes.

This creates challenges to news organisations’ brand attribution and recognisability: Less than half could remember the name of the news brand for a particular story when coming from search or social media. When the news story was found via search, brand attribution was even lower, just 37% compared to 47% from social media.

Engagement and trust is the thing that everybody is talking about now. News organisations need loyal readership that keep coming to them, and building brand is important in that. News media does not go after clicks as it used to, but they need people to identify as a part of papers community. The New York Times 2o2o Report verify that advertisers, too, seek that identification: “Advertisers crave engagement: readers who linger on content and who return repeatedly. Thanks to the strength and innovation of our journalism — not just major investigative work and dispatches from around the world but also interactive graphics, virtual reality and Emmy-winning videos that redefine storytelling — The Times attracts an audience that advertisers want to reach.”

The New York Times believes that they can reach the loyal audience by visual storytelling in digital form, so it was named as the number one goal in their news production. Their 2020 Report states: “We have defined multimedia storytelling for the news industry and established ourselves as the clear leader. Yet despite our excellence, not enough of our report uses digital storytelling tools that allow for richer and more engaging journalism.”

Adopting new storytelling formats also portraits a news media as a dynamic and forward-looking organisation. Nelson Hsu thinks that new forms of storytelling play an integral part in branding of a news media:

“As broadcast company, if you want to be projecting yourself as like very forward thinking, you want to do more than just a straight up video. You want to create experiences like interactive video, a non-linear video and that would involve another visual and a more digital experience than just sitting back and watch.”

For a public broadcaster, too, visual storytelling has enormous brand value. BBC’s Amanda Farnsworth believes that it has a positive effect on their already trusted brand.

“Doing very engaging and highly visual content on mobile for BBC does send a message that BBC is, although it’s got a wonderful tradition and many decades of broadcasting and digital experience, a forward-looking organisation that does modern content that’s relevant to people’s lives.”

Amanda Farnsworth continues with a real-life example of relevance: she thinks that building a personalised and local tool for tracking NHS health services is in the center of what the BBC should be doing:

“I think they [visuals] do have special value, because if we weren’t doing it, we wouldn’t be doing a very important part of what people expect to get in terms of content from a news organisation. We just wouldn’t be in the game on lots of different areas. I think particularly our original data journalism has been a huge audience value and therefore a value to the BBC. I think some of our biggest projects go right at the heart of what the BBC is all about.”

2.2 The right skills

  • Know what is a good story
  • Bring the visualist to the table and collaborate
  • Keep it small, simple and vertical
  • Talk code – no need to write it yourself

In a handbook for interactive data visualisation Ward, Grinstein and Keim (2010) note, that sight is our key sense for understanding information. They state that a picture is more powerful in delivering information than text “because image interpretation is performed in parallel within the human perceptual system, while the speed of text analysis is limited by the sequential process of reading”.

The Oxford dictionary explanation for ‘visualise’ comes close to acknowledging the role of the content and how to make is more understandable via design: To visualise is to “form a mental image of; imagine.” “Make (something) visible to the eye.”

Designers in media industrytypically do not differentiate content from design: if you don’t have anything to say, design can’t save it. Visual storytellers emphasize their role as journalists, as deliverers of the content.

Start with a story

Without content, there would be nothing to design for, so every news story should start with an idea of a story. All of my interviewees emphasised the meaning of the story for the process. Amanda Farnsworth puts that into words:

“I think first and foremost any piece of journalistic content starts with the story and if this is a good story, is this something compelling that people are going to know about. So topic is very important. I don’t think it changes whatever platform you are doing your piece of content on.”

The Puddings Matt Daniels thinks it is also important to have a sense of how the story is told on the screen:

“You’re having a good sense of story, understanding how readers will perceive the work that you’re making, whether what you’re trying to say is actually being said on the screen or whether there is actually a big gap between what’s in your head and what’s actually on the page and being aware of that.”

My interviewees widely agreed that lately, visual journalists have more value as a storytellers themselves, nowadays. Sam Joiner, the editor of The Times interactive team, confirms this:

“I think everybody who works here would say they are journalists. They might not have been a reporter, they might not have been writing stories. But they are journalist in that they should know when a story is a really good story, and I think everybody needs those reporting skills. In the same way, I think if you can think visually or even be able to understand your data better, you are a much better reporter.”

David Yanofsky sees that, in addition to knowing what is a good story, you also have to know the different ways to

“We want to serve our readers the best way possible, and if the best way is words, we should give them words. Or if the best way is through chart, we should give them a chart, or if the best way is to do map, we should give them a map. If the best way is through a whole interactive feature an hour-and-a-half width, then we should give them that.”

Collaborate

Collaborative work environment refers to collaboration between the departments but it also means mixing different backgrounds and skills within the team. This is done, for example, in the New York Times’ graphic team says Larry Buchanan, who works together with different visual teams in the newsroom:

“We have all of the people who have such broad skills and good ideas to make those decisions. We’re all sitting together, constantly talking, constantly working on many different projects, building a lot of trust. We don’t really put people into [silos]; there’s a programmer, there’s a designer, she’s a cartographer or whatever. Even though people certainly have expertise.”

Nowadays, the titles of visual professional working in newsrooms range from infographics and graphic designers to interactive designers and producers; some teams also have UX designers or they consult them. The BBC has also data journalists working in the visual team and The Pudding describe themselves as journalist-engineers. The Pudding’s co-creator Matt Daniels tells that they actually struggled describing what they do as visual storytellers:

“I think most titles are generally made up. We had a long debate about whether to go with visual journalist or graphics person or just like front end developer. We went with that, it’s not perfect. The idea was to work on with something explained what we did, closer to just something that already existed.”

Daniels’ puzzle captures what is happening in the newsrooms at the moment. Visual people’s roles transform and overlap considerably, and when new tools and skills are introduced, a graphic designer is too simplified a title to describe what these people actually do.

The New York Times graphics team solved the problem of job titles by simply calling everybody ‘graphic editors’. Skills vary, and people know who to go to when they need special expertise in the course of a production. Larry Buchanan explains their multi-layered working environment:

“There’s a lot of lines that are blurred at the Times. The graphics team itself is maybe like 30 or so. And then there’s interactive news department, that builds a lot of tools and goes with big data things, aggregating all of our elections data or Olympics data or data from the World Cup, they have a team but we co-operate with them, there’s the digital design team, which works on larger story build-outs and stuff like that, and we co-operate with them. And then there’s a video team, a photo team, a photo desk. And then there’s all the print designers and production people. So there’s a lot of visual things happening at the Times. And a lot of those are overlapping. We all work together depending on project.”

Amanda Farnsworth is the head of the multitalented BBC’s Digital Visual Team, which is a combination of a lot of different skillsets. TV people already know their way in motion graphics, whereas people with data journalism background might be savvier with infographic visualisations.

“One of the joys of the department having so many TV and digital people working together is that we share skills, we share information. People can go on attachment across platforms, and it’s worked very well.

Digital journalism requires a lot co-operation also in-between designers and reporters. The collaboration should start as early as possible. The idea for a visual story can come from anyone: reporters or editors are no longer the only ones entitled to pitch a story. The Washington Post reporters have often noticed how successful a visual story can be, and Chris Meighan have seen the journalists come to the visual departments a lot more than before.

“I have several visual journalists in my team who also can come up with their own story ideas, can write them, and work with editors together to put together really good stories. You’ve seen a lot more reporters starting to think about their stories from visual point of view. “

The Times’ Sam Joiner starts the storytelling process always with a brainstorming session with as diverse group of people from as many different backgrounds as possible: A senior politics reporter and UX designer could be sitting at the same table to reach the best possible outcome. This was done in their elections page 2017, and 60 % of people that landed on their page engaged with it:

“You’ve gotta have good ideas. That sounds really basic, but I think you got to think outside the box, think about how to bring things to life in that sense. — By not rushing and through prototyping ideas with people with expertise in totally different areas you get far more interesting ideas and results.”

The 2020 Report from New York Times states in its first paragraphs the following: “We need to expand the number of visual experts who work at The Times and also expand the number who are in leadership roles. We also need to become more comfortable with our photographers, videographers and graphics editors playing the primary role covering some stories, rather than a secondary role.”

Larry Buchanan verifies that the role of the visual department has been ever stronger after the strategy release, and they constantly work on their own story ideas:

“Vast majority of the stories come out of the department itself. Just conversations we’re having, things we’re interested in, we start to talk about. And then of course we work across all the other desks, with reporters to pull out visual angles to their stories.”

Buchanan says that they work hard on the visual take on stories because they are expected to contribute visually rich and sometimes stand-alone visual storytelling:

“What we do well is that we take the idea of visual journalism very seriously. — We approach it all as journalism and we approach it all as first-order-journalism. It’s not like: there’s an article and there’s a graphic that goes with it. If instead you think about the story and whether or not there is a uniquely visual angle or visual take, and take that part very seriously.”

The Washington Post’s Chris Meighan has seen the respect for visual teams growing lately, both in his newsroom but also outside the organisation:

“Traditionally ten years ago, way back, designers were kind of the last person at the end of the assembly line. That worked maybe for print, but not really a method of creating top-notch work.” (7:43) Even more so now, within newsrooms, good newsrooms, there’s an understanding that when you’re coming up with an idea for a story, or reporters are coming up with an idea for a story, there should be a visual journalist in the room so they all can start brainstorming early on.”

The Guardian’s graphics team encourages their developers and designers to create stories, Theresa Malone:

“I think one of the things that we’re really trying to do is to get the organisation to says embrace visual storytelling as a form of primary reporting in its own right.” (1st clip, 6:30) — We have developers who build things and code, we have designers. What we kind of aspire is to everyone being a journalist. So even the developers, we ask them to produce stories on their own, so they build them but they also are telling the stories.”

The both online-born publishers I talked to consider their work less collaborative in a way, that their designers normally start with their own ideas. They are self-directed and work on their individually preferred projects. The Quartz’ editor and reporter David Yanofsky works remotely from California, whereas the other two members of the Things team are in New York. There are also other people in the company who can produce visuals to their stories:

“That’s very deeply engraved in the Quartz, that there’s a lot of bottom-up reporters pitching their editors rather than editors assigning their reporters. A lot of my work is self-directed. But obviously from the point it’s guided by editors along the way.”

The Pudding’s creator Matt Daniels works alone on his own projects that he finds interesting, but also consults other members of the team. The Pudding wants to work on projects from its own point of view: that visual stories have a lasting impact on culture. This is why he started The Pudding (and the sister company Polygraph in 2015) concentrating on visual essays with his like-minded friends:

“The fact that it’s on a screen and not on paper, the possibilities are just a lot more different and you can do things that you couldn’t do before interactively. That just has opened the door for different types of storytelling. You can show all the data, you don’t have to distil it down to a 2 inch by 3 inch. — You can do visual lead stories where the story is the graphic, not the graphic explaining what is said in the story.”

Keep it small, simple and vertical

The Quartz’ David Yanofsky thinks that the size of the mobile story is the first thing to look at. That means not only considering loading time in slower connections and how much loading would cost the customer, but also the physical size of the elements on the screen:

“The size [matters] not just in making sure that these things are legible at small sizes: the fingers are thick and the ability to touch or tap certain elements in a complex visualisation is much harder on your phone. And to that point, the location of interface features is important to understand. Our hands will be covering various parts of the screen. So making sure that if there is some visual thing that happens when you’re interacting with your phone, it is not under your finger or it is not under your palm.”

Because of the nature of mobile reading is mostly skimming, the storytelling experience on mobile has to be clean and easy to follow. The BBC’s Amanda Farnsworth stresses the importance of readers’ journey through the story on a small screen:

“It’s got to grab the attention on the small mobile screen, so I think that’s world away from kind of groovy desktop visualisations. — You have to think about people swiping and scrolling rather than clicking and pressing and touching. People don’t really wanna do that on their phone except when they are typing. Instead of hiding things behind tabs, it’s better to go next, next, next or scroll, scroll, scroll, scroll, scroll.”

People prefer to use their phone by scrolling the content, they also want to be in control of the storytelling, so anything that they didn’t wish to happen, they might find annoying. Swiping through vertical or card-like horizontal storytelling formats like Stories have got people accustomed to a continuous, linear storyform.

For example, readers find movement triggered transformations appealing to consume. They feel that they are taking part in the storytelling when something that they do – even a mere swipe – affects something in the storytelling. Immediate feedback feels rewarding, thinks Sam Joiner:

“People are very used to being in charge of what they see on their screens. You can do them in slideshows as well, actually quite often you have things that you tap through and information changes as you tap through. I think that’s really important, as well: giving the reader control of it and not overcomplicating your screen.”

Chris Meighan works mainly in the Washington Post’s apps and social platforms, so for him bold visuals, clean typography and animation are the main areas of concern. Also important is working together with the newsroom headline writing team, because everything starts with grapping the attention of a reader:

“You want to tell the story as quickly as possible. — Then making sure that it works well across all screens, and particularly our app feed and all of those different platforms on devices, so if we are designing something for iPad it also has to work on a watch.  We’ve really done a lot of back and forth testing that we can make sure that the legibility is good. Because if it’s not, people won’t engage with your product on whatever that is.”

Vertical is the word of mobile world. As audience turned more social they became more reluctant to turn their devise in a horizontal, landscape position, even when asked. Social pictures and videos started to be vertical, and when the world’s most popular video streaming service YouTube – with over billion users world-wide – allowed square and vertical videos in the end of 2017, the trend was starting to be the rule.

Vertical storytelling has also taught people that storytelling does not end in the first screen the reader sees, and people expect something to happen when they start to scroll. Chris Meighan has a rule for keeping people interested throughout the story.

“We’ve put a lot of attention into the whole storyform, what we call down-page in the scroll. Because we try to get to the point where, if you’re scrolling out of mobile, every two scrolls you’re heading there’s some sort of visual in there, whether is a video, a quote, a photo or a graphic. There’s so much competition for people’s eyes, and once you get someone into the story, you really have to give more than just a cool animation at the top of the story. There needs to be a lot of attention to detail or you lose the readers.

Know code

Is it crucial to know how to code, nowadays? Four of the interviewees stated you don’t necessarily need to code yourself, but the ability to speak with the developers about your ideas is essential. Knowing code gives you also ideas about what is possible on digital platform. Quartz’ David Yanofsky refers to the past when explaining the need to know the platform and how it’s working:

“Just like graphic designer benefits from knowing about printing processes and various limitations of certain kind of press, or certain kind of process, certain type of binding, certain kind of paper. Someone who is designing for the internet or any digital platform is best served by knowing the limitations of a web browser or screen sizes and the speed which the code can run and the complexity of certain tasks.”

NBC’s senior graphic designer Nelson Hsu thinks that mastering coding is essential for a designer.

“I think a visual storyteller definitely knows how to code, because you need to be able to know what the capabilities of a browser or of the phone are in order to be able to tell the story.”

Then again, you can learn by doing. For example the ability to code or being highly technical is not the first thing the Washington Post looks when hiring:

“We always look for designers who are very fundamentally sound. They don’t necessarily need to be able to code, because we feel like that we can bring them along in that area, we are just looking for top-notch visual storytellers. — It’s harder to find people who are just really great talented designers.”

The New York Times graphic team is depending on their own team in many cases when they need coding and developing skills. Sometimes they do not even need writers to do reporting, but also coders are not necessarily needed, says Larry Buchanan:

“It doesn’t work if you have to sketch something and then you have to ship to development people in different building or on a different floor… It’s not like that. We are all journalists, we can all pick up the phone, we can all do reporting, we can all write words. Some of us, well most of us, can write basic HTML, basic CSS, basic JavaScript.”

2.3 The right tools you need

  • Build tools for reporters – leaves more time to bespoke design projects
  • Newsrooms are sharing their tools too, use them
  • Open source tools are available for free
  • Talk code – no need to write it yourself

At the moment, the journalists and visualists in newsrooms try to understand the new narrative, but at the same time, anyone can upload an app to their smartphone, create their own story by dragging, dropping and tapping, with no coding experience. Where do you need a news designer, then?

The form of the visual story has to suit the platform, has its character and brand and be easily consumed in different circumstances. To meet all the requirements of bespoke news sites is expensive and time consuming. Many news outlets have created their own tools and templates to make the processes quicker and more streamlined.

Newsrooms started creating their own CMSs (content management systems) to be more flexible and not dependant on third party software suppliers with their publishing. The Guardian, The Times, the Washington Post and the New York Times have developed their own in-house CMSs.  These systems enable fast publishing and also agile development. Inside CMS there are also tools for journalist to make their content richer on the go.

Outside and often open-source and free-to-use tools have also helped newsrooms add more visual elements in their storytelling. The most used among the interviewed newsrooms were Northwestern University’s Knight Lab’s journalistic tools, Datawrapper and Infogram.

One of the tools that requires no coding experience, but creates highly visual storytelling, is Shorthand, which has become a broadly used visualising software in newsrooms. Among the costumers of this Australian online based software are, for example, the BBC, the Telegraph and Thompson Reuters Foundation.

Its popularity grows all the time and it also defines the look of long-form visual storytelling. The basic model now for a visual story is being highly visual and using so called parallax swiping function to transform from text to a visual element. The reader only needs to scroll or swipe and the result is highly immersive and visual, which is one of the reasons for its popularity. A Chartbeat analysis also found that five out of the ten most successful long-form stories in Britain were made with Shorthand. 

3. Nine types of mobile visual storytelling

The lead producer for the BBC Internet Research & Future Services, Tristan Ferne, found 12 different story formats used in digital news. This list came out in September 2017 and is still quite comprehensive. I have, however, modified the list with my own additions of visual storytelling formats since new formats emerge every day and they are adopted and developed further as we speak. 

In this study I found nine different forms of storytelling. The examples on this page are from the media I covered in this project. Note, that they are best experienced with a mobile phone.

Short video, short documentaries, explainers

Pioneered by AJ+ and NowThis, now vastly in use in most of the newsrooms. Uses video, stills and animation or is combination of these. Mostly captioned and subtitled.

Stories, AMP stories, swipeable cards

Card-like visualisations with headlines, captions and text banners. Evolved from the storytelling tools inside social platforms like Snapchat Stories and Instagram.  

Long-form “scrollytelling”

Linear, narrative visual storytelling mostly used mostly in feature stories. Parallax scroll used to create smooth transitions in between different parts of the story. Popular tool developed by an Australian digital storytelling tool Shorthand, which is used for example at the BBC.

Data visualisation, visual essay, visual story, blended media storytelling

Graphs, infographics, interactives or highly visually told story, that has no main text narrative element but the text and typography is part of the visuals and blends with others. 

Structured articles, listicles, newsletters and briefings

Listicles are usually numbered or otherwise structured under one theme or title. Articles structured to themes with strong typography or visuals. Listicles became popular in BuzzFeed and Huffington Post, but also widely adopted format in mobile news media. Guardian Mobile Lab has studied the idea of “atomized” stories with their Smarticles, where you can continue reading the story where you left. 

Personalised storytelling, adapting stories

Used to filter the stories by one’s personal choice, creates personalised article in the end. Found to be very engaging: people spend more time with a story that they find meaningful to their lives. 

Live blogging

Mostly used for big events like breaking news, sports and cultural events and visualised by short text pieces updating frequently with photos, video, and user generated content from social media. 

Bots, automated storytelling

Applications that create automated storytelling. Experimented vastly in newsrooms, who seek more efficient ways to produce articles like sports reporting and elections reporting.

360-degree visuals, virtual and augmented reality

A lot of testing and expectations around virtual reality and augmented reality. The Guardian and the New York Times Magazine have done a series of virtual reality stories for their own apps. Google teams with NBC to create VR experiences, but it’s not with news in the first place.

Meet the authors

Emma-Leena Ovaskainen

Emma-Leena Ovaskainen works as a visual journalist for Finland's biggest daily newspaper Helsingin Sanomat. Her work includes designing the news both in print and digital products. She has been working for different media for over 20 years; first as a... Read more about Emma-Leena Ovaskainen